EasyLogo was designed for people with basic computer
skills to make programming and problem solving as easy as possible for them.
Key features:
- EasyLogo works with grids in which the painting
process occurs
- The turtle rotates by 45°
- The program is constructed from simple cards,
which the user then arranges with their mouse
- The program is executed automatically meaning
that the painting process updates whilst the user is making changes
- The Logo language has been radically simplified
– offering drawing commands, loops and procedures only.
Different activities have various educational goals:
- To control the motion of a character (like a
car, bee or girl) directly – by clicking on buttons.
- To control a character using a program – by
constructing a sequence of commands.
- To construct a sequence of commands, which solve
a simple problem.
- To recognize repeating patterns and design a
loop.
- To construct procedures and use them to build
a shape.
- To fix or to improve a program.
The user may arbitrarily browse, solve or skip
activities. EasyLogo does not check a user’s solution. A user may also switch
environments from the Activity mode to the Programming mode where they can freely
create any drawings that they like.
Salanci, Ľubomír: EasyLogo-discovering
basic programming concepts in a constructive manner. In: Constructionist approaches
to creative learning, thinking and education: Lessons for the 21st century. Bratislava
: FMFI UK, 2010. ISBN 978-80-89186-66-2, ISBN 978-80-89186-65-5.
© 2012Ľ. SALANCI